Stuff That
In this puzzle game folks get a little weird by taxidermizing dismembered animal parts into complex creatures before the game board fills up. Once a new little monster is created our simple AI pulls it from the board, puts it in an environmental display case, and generates a nature-documentary-like-narration worthy of David Attenbourough.
We kept the interface simple and the interactions discrete to make the game easier to understand and win. To make it a little more fun, we made the imagery, themes, and voice a touch folksy and a little goofy.
We think it turned out to be pretty engaging, but don’t take our word for it — CSS awarded it Site of the day and Design week called it out as one of the best projects from April.